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——中国科学院办院方针

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银光闪耀的高颜值SSD,影驰 星曜 M.2 SSD评测******

  影驰在近几年推出了不少的硬盘产品,例如定位于高端的HOF系列硬盘还有高性价比 擎系列硬盘和入门级将系列硬盘。现阶段影驰推出了全新的星曜系列硬盘,在定位上位于HOF系列和擎系列之间,为消费者带来了更多的选择。

  此次新推出的星曜系列SSD是影驰旗下的全新产品,在目前有500GB和1TB的容量可供选择。

  我们拿到的影驰 星曜 M.2 SSD 1TB版本的《永劫无间》版,让我们来进行一系列的体验。

  包装&外观:

  影驰 星曜 M.2 SSD 1TB版本的《永劫无间》版本外包装上充满了游戏的元素,从正面的影驰logo和游戏元素,我们可以了解到这是一款影驰和永劫无间官方合作的产品。除了正面包装印制了永劫无间人物 宁红夜之外,下方还有一张贴纸向我们表明这一款产品的名称和容量。

  外包装的背面,简单的对这一款影驰 星曜 M.2 SSD 1TB版本进行了介绍,包括型号、规格、一系列的特点等。

  在外包装的上下面,则注明了这一款产品支持三年的有限质保,并且支持个人送保等一系列服务,对于消费者来说,在购买后有更好的使用保障。

  打开包装,银白色的影驰 星曜 M.2 SSD 呈现在了我们的眼前。可以看到,影驰 星曜 M.2 SSD 的中部为星曜系列的logo,并且采用了一系列的工艺,打造了观感更加优秀裸眼3D视觉效果。这一个星耀Logo的裸眼3D视觉效果是通过多种工艺进行实现的,例如镜面亮银高光工艺与多重印丝工艺,在采用铝合金进行高效散热的同时,也带来了更进一步的酷炫视觉效果。

  产品:

  上面我们说到过,影驰 星曜 M.2 SSD在外观上具备了出色的视觉效果,而这一个视觉效果是在铝合金的散热片上进行呈现的。对于现阶段的SSD来说,使用时所产生的高温可能会导致过热降速甚至是影响主控、颗粒的寿命,所以进行高效的散热是非常重要的。影驰 星曜 M.2 SSD在这方面采用了全覆盖的铝合金马甲进行散热。

  并且铝合金散热片进一步使用了贯通式镂空风道设计,能将热量快速导出,配合高效的3W高效能导热贴,能使散热方面有更进一步的表现。

  取下散热片,我们能看到影驰 星曜 M.2 SSD的主体,主体为蓝色的PCB板采用了单面颗粒的布局,正面为两颗群联自封的NAND颗粒,从编号信息来看,是来自于美光的TLC颗粒,单颗容量为512GB,采用了DRAM-less设计。

  通过查看主控我们可以发现,影驰 星曜 M.2 SSD采用了有一颗来自群联的PS5015-E15主控,这是一款新的PCIe 3.0主控,目前群联官网也没有进一步公布这一款主控的信息,但是根据此前发布的信息披露,我们可以得知,PS5015-E15这一款主控支持NVMe1.4协议、PCIe 3.0 X4、还有群联第四代LDPC纠错等功能,能在数据传输中更进一步的保障准确性,更有效保护用户的数据。

  性能测试:

  出色的外观下,影驰 星曜 M.2 SSD 1TB版本又会有什么样的表现?在这里我们采用了一套测试平台进行测试,通过实际测试来看看影驰 星曜 M.2 SSD 1TB的表现。

  首先我们在将影驰 星曜 M.2 SSD 1TB装入测试台后,在Windows系统内进行简单的创建,在创建完成后,我们可以看到在系统内实际使用容量为953.87GB,属于正常的消耗水平,通过Crystal Disk Info我们也可以查看到这一个影驰 星曜 M.2 SSD 1TB的具体参数。

  我们将在空盘时采用AS SSD Benchmark、Crystal Disk Mark、HD Tune Pro进行测试。首先是常规的项目AS SSD Benchmark,这是一款SSD专用测试软件,可以测试连续读写、4K对齐、4KB随机读写和响应时间的表现,并给出一个综合评分。并且需要注意的是,这一款软件的总分会由于各个平台的性能差异导致偏差,并不是纯粹给出SSD分数。

  △1GB测试

  △10GB 测试

  可以看到,影驰 星曜 M.2 SSD 1TB在1GB的测试中跑出了6792的总分数,在10GB的跑分中则是4993的总分,在PCIe的3.0硬盘中算是较为不错的水平,在4K方面有不错的IOPS,其随机读写性能也是表现不错。

  然后是Crystal Disk Mark的跑分,在Crystal Disk Mark中,影驰 星曜 M.2 SSD 1TB在1GB的测试中,Seq Q8T1顺序读取速度为3349.69 MB/s,顺序写入速度为3165.95 MB/s,而来到16GB的测试中,Seq Q8T1顺序读取速度为3353.32 MB/s,顺序写入速度为3150.16 MB/s。官方给出的连续读写性能为3300MB/s和3000MB/s,从实际测试来看,还是相当接近,属于比较不错的水平。

  在HD Tune Pro中,我们可以通过HD Tune Pro的文件基准测试对影驰 星曜 M.2 SSD 1TB进行一个大容量的写入,通过大容量的写入我们可以得知到影驰 星曜 M.2 SSD 1TB的在空盘情况下的SLC Cache,并且可以得知影驰 星曜 M.2 SSD 1TB对大文件内容的读取写入情况。

  我们在HD Tune Pro中的文件基准测试生成了204GB的文件,开始进行基准测试。我们可以看到在写入中,影驰 星曜 M.2 SSD 1TB的SLC Cache缓存如果没被消耗,则是在3000 MB/s的水平,SLC Cache缓存大致在63-64GB左右,在SLC Cache缓存消耗后,写入速度为200-300 MB/s左右,在对内容释放完成后会进行回升,回到更高的速度。在读取中,面对大容量的文件,影驰 星曜 M.2 SSD 1TB均保持在了接近2500 MB/s的水平。

  对于普通用户来说,SSD不可能一直处于空盘的状态,所以我们为了模拟用户的日常使用,也增添了一些在SSD占用后的测试。我们先是将这块影驰 星曜 M.2 SSD 1TB塞入了100GB的文件,在休息十五分钟后再进行一个同盘文件(100GB)的复制。需要注意的是同盘进行复制会造成性能的损耗,所以这一个而是为模拟大文件的写入而进行的。

  我们可以看到,在实际的大文件复制写入中,影驰 星曜 M.2 SSD 1TB的表现和HD Tune Pro测出的内容基本一致,在进入到64GB左右出现降速,在降速前的同盘复制速度大致为1-1.2GB每秒。这一个速度对于大部分的用户来说已经是非常不错的表现了,一般用户也不会一次写入100GB的大容量文件,而在非同盘情况下的写入会有更好的表现。

  接着我们进行到50%以上占用的测试,在存储容量剩余350GB左右的情况下再度进行了一系列的测试。

  我们可以看到,在整体的分数上,影驰 星曜 M.2 SSD 1TB还是有不错的表现,和空盘情况下的结果相比较,并没有出现非常明显的下降。在日常使用上,相信能满足众多用户的需求。

  总结:

  现阶段,影驰此次推出的星曜系列固态硬盘就很好在中高端的PCIe 3.0硬盘上带来了不错的选择。在PCIe 3.0的固态硬盘中,影驰 星曜 M.2 SSD 1TB这一个在主流水准的产品,配合银光闪耀的出色外观,加上大容量的存储容量,应该会是一个能满足大部分玩家的“大碗”选择。

双语热点:电影《黑客帝国4》和其他预言成真的科幻故事******

《黑客帝国4:矩阵重启》在美国上映了,一时间各种影评铺天盖地。所有人都在猜测故事情节到底如何展开,而当今现实却是,《黑客帝国》的核心思想,即虚拟现实和模拟理论已空前深植入我们人类的现实。的确,在一个真相比科幻小说更奇怪的世界里,一部新的《黑客帝国》电影,以及整个赛博朋克黑科幻能给人类带来什么新的启示?

The Matrix and the sci-fi stories that predicted life in 2021

When was the peak of human civilisation? 1999, according to Agent Smith, the villainous computer program in The Matrix (1999). In the sci-fi series' iconic first film, humans have been enslaved by artificial intelligence 200 years in the future, and what they believe to be the real world is in fact a simulation. Agent Smith explains that the virtual reality – the titular Matrix – they have been tasked with upholding has been modelled on the end of the 20th Century for this reason. After that, it was all downhill for our species, apparently.

人类文明是在什么时候达到顶峰?按照科幻系列电影《黑客帝国》(The Matrix, 1999)中邪恶的电脑程序特工史密斯(Agent Smith)的说法,是在1999年。在《黑客帝国》的标志性首部电影中,人类在其后的200年被人工智能所奴役,人类以为自己生活其中的现实世界实际上是一个虚拟世界。特工史密斯对此的解释是,正是人类文明在1999年达到高峰,他们奉命维护,名曰矩阵(Matrix)的虚拟现实,就是以人类20世纪末的文明为模型。自那之后,我们人类文明显然是每况愈下。

Looking back now, you could argue that Smith had a point. Economies were booming. 9/11 hadn't happened yet. Pandemics were a distant memory.

现在回想起,可能会认为史密斯说得不无道理。在20世纪末那个时候,全球经济蓬勃发展,9/11还没有发生,而全球流行的瘟疫早已成为遥远的历史。

It was certainly a peak of cinema: 1999 saw Hollywood films – as superficially varied as Fight Club, Office Space, Being John Malkovich and yes, The Matrix – prod at society's brittle facade, making us question our world, our reality, our very existence. The Matrix was so influential it convinced some fans that its central premise was real. In this year's documentary A Glitch in the Matrix, director Rodney Ascher interviews a whole cast of people who believe that very thing, that we are in fact in the Matrix. The Wachowski sisters' film was also a definitive work of cyberpunk, the noirish subgenre of science fiction where futuristic technologies combine with bleak, dystopian societies.

但有一点可以肯定,1999年确实是电影业的高峰,该年好莱坞推出了好几部佳片,有《搏击俱乐部》(Fight Club)、《上班一条虫》(Office Space)、《成为约翰·马尔科维奇》(Being John Malkovich),当然还有《黑客帝国》,这几部电影题材各异,但都触及到人类社会脆弱的一面,让观众质疑我们的世界、我们面对的现实、以及我们人类本身的存在。《黑客帝国》的影响力如此之大,以至于一些粉丝对这部电影的核心前提(人类被人工智能所奴役而生活在虚拟世界)信以为真。在2021年初出品的纪录片《矩阵故障》( A Glitch In the Matrix ),导演罗德尼·阿谢尔(Rodney Ascher)采访了一群人,这些受访者相信我们确实生活在虚拟矩阵中。沃卓斯基(Wachowski)姐妹这部《黑客帝国》也是赛博朋克(Cyberpunk)文化的经典之作,所谓赛博朋克是指科幻小说中的一种将未来的科技与色调阴暗的反乌托邦主题相结合的黑色科幻。

It is adored to this day, as evidenced by the mania surrounding the release of a new Matrix instalment – The Matrix Resurrections – later this month, with fans even seeming to have forgotten the two dreary sequels that came before it (both released in 2003). As per its title, the fourth film in the series promises to bring three of its most beloved characters back from the dead, with romantically-inclined hackers Neo (Keanu Reeves) and Trinity (Carrie-Anne Moss) having both seemingly died in the third film, while the bespectacled revolutionary Morpheus (Laurence Fishburne) was killed in the canonical narrative of the video-game series The Matrix Online.

时至今日,《黑客帝国》仍然深受人们的喜爱,《黑客帝国》系列的最新一部《黑客帝国:矩阵回归》(The Matrix Resurrections)宣布上映立即引发众多粉丝的一阵狂欢,似乎已经忘记了之前的两部《黑客帝国》续集(均在2003年上映)令人很失望。如片名“矩阵回归”所昭示,《黑客帝国系列》最新的第四部将会让三个最受欢迎的角色起死回生,即在第三部看来已双双殒命的一对黑客恋人尼奥(Neo)(基努·里维斯 Keanu Reeves 饰演)和崔妮蒂(Trinity)(凯莉-安妮·莫斯 Carrie-Anne Moss 饰演),以及在电子游戏系列《黑客帝国在线》的标准叙述中已被杀丧生的戴眼镜的革命者莫斐斯(Morpheus)(劳伦斯·菲什伯恩 Laurence Fishburne 饰演)。

All three are set to return (albeit with Morpheus in younger form, this time played by Yahya Abdul-Mateen II), along with the franchise's trademark kung-fu action sequences and an examination of "what is real". With only some cryptic trailers to go on so far, it's anyone's guess where the story goes from here, but the Matrix's central ideas (virtual reality, simulation theory) are more ingrained in our own reality now than ever before. Indeed, in a world where truth is stranger than science fiction, what can a new Matrix film – and the cyberpunk genre as a whole – offer us now?

这三个主角都将回归(不过莫斐斯以更年轻的状态回归,由叶海亚·阿卜杜·马廷二世 Yahya Abdul-Mateen II 饰演),同时还将呈现《黑客帝国》系列招牌性的功夫动作,以及对“什么是真实”的检验。在第四部正式上映前,因只公布了几个画面神秘的预告片,所有人都在猜测故事情节到底如何展开,而当今现实却是,《黑客帝国》的核心思想,即虚拟现实和模拟理论已空前深植入我们人类的现实。的确,在一个真相比科幻小说更奇怪的世界里,一部新的《黑客帝国》电影,以及整个赛博朋克黑科幻能给人类带来什么新的启示?

The origins of cyberpunk

赛博朋克之起源

The term cyberpunk was coined in 1983 when US author Bruce Bethke wrote Cyberpunk, a short story in which a group of rebellious kids living in a technologically-advanced society skip school and rob a bank by hacking into its mainframe. Bethke explained that he wanted a term that paired technology with "socially misdirected youth, and tried out the various combinations until one just plain sounded right". Another key early cyberpunk author was Philip K Dick: though his 1968 novel Do Androids Dream of Electric Sheep prefigured the genre, when it was adapted for the big screen under the new name Blade Runner in 1982, the film became one of cyberpunk's most immortal works. Other formative cyberpunk creations include the Japanese manga series Akira (1982) and anime film of the same name (1988), William Gibson's novel Neuromancer (1984) and Mike Pondsmith's role-playing board game Cyberpunk 2020 (1988).

“赛博朋克”这个合成词来自美国作家布鲁斯·贝斯克(Bruce Bethke)1983年发表的短篇小说《赛博朋克》(Cyberpunk)。这篇小说讲述的是一群生活在科技发达社会的叛逆孩子,他们逃学,以及入侵银行的主机而抢劫银行的故事。贝斯克解释说,他希望有一个术语能结合表达科技与“误入歧途有反社会倾向的年轻人”这两层意思,在做了各种组合后,终于找到cyberpunk这个听起来完全准确的合成新词。另一位早期赛博朋克重要作家是菲利普·K·迪克(Philip K Dick)。他1968年出版的小说《仿生机器人会梦见电子羊吗》(Do Androids Dream of Electric Sheep)可以说是早于贝斯克小说的第一部赛博朋克题材作品,为赛博朋克的先驱。1982年这部小说被改编成电影《银翼杀手》(Blade Runner),成为赛博朋克最不朽的作品之一。其他可称之为赛博朋克的作品还包括日本漫画系列《阿基拉》(Akira, 1982)及其同名动画电影(1988出品),威廉·吉布森(William Gibson)的小说《神经漫游者》(Neuromancer, 1984)和迈克·庞德史密斯(Mike Pondsmith)的角色扮演桌面游戏《赛博朋克2020》(Cyberpunk 2020, 1988)。

When it arrived in the 1980s, cyberpunk was to mainstream science fiction what punk bands were to prog rockers. Where H G Wells and Arthur C Clarke blasted off into space in search of extraterrestrial life, Gibson and co poked around in the dark, derelict world that was left behind. Though it pulsated with futuristic technology, cyberpunk portrayed a dilapidated society with vast disparities between rich and poor, rampant crime and drug use, corrupt governments whose power was dwarfed by that of megacorporations and an atmosphere thick with pollution, following untold climate disasters. The best definition of the genre is the simplest: high tech, low life.

到20世纪80年代,赛博朋克在主流科幻小说的地位,已如同朋克乐队之于前卫摇滚一样。当两位英国科幻作家H·G·威尔斯(H G Wells)和亚瑟·C·克拉克(Arthur C Clarke)将他们的笔力伸到太空寻找外星生命之时,黑科幻赛博朋克作家吉布森和他的同道则在黑暗的、被遗弃的地球世界里四处寻找题材。虽然赛博朋克充满了未来主义的科技,但描绘的却是社会败坏,贫富差距悬殊,犯罪和毒品猖獗,超级大公司的权力让腐败的政府俯首帖耳,而且气候灾难频繁发生,环境被污染,大气中充斥着毒物。赛博朋克的最佳定义很简单:高端科技结合低端生活。

Another recurring motif, one that lends cyberpunk its punk spirit, is that of state-of-the-art technologies being co-opted and repurposed by subcultural rebels, like Neo and co using simulation tech in The Matrix. "I think one of the key elements is the notion that 'the street finds its own uses for things'," as cyberpunk author Neal Stephenson puts it, quoting from his peer William Gibson's 1982 short story Burning Chrome. His point is that cyberpunk authors are interested not only in predicting future technologies, but also in guessing their often renegade uses.

赋予赛博朋克作品具有朋克精神的另一个反复出现的主题,是亚文化反叛者会吸收和借用最先进科技为己用,比如《黑客帝国》中尼奥及其战友使用了模拟技术。正如赛博朋克作家尼尔·斯蒂芬森(Neal Stephenson)引用他的同道吉布森1982年的短篇小说《燃烧的铬》(Burning Chrome)中所说的一句名言:“我认为其中一个关键元素是‘街道会为自己找到意想不到的其他用途’这个概念。”他的观点是,赛博朋克的作者们感兴趣的不仅是预测未来的技术,还包括猜测未来科技的叛逆用途。

Meanwhile in recent years cyberpunk TV series like Blade Runner: Black Lotus, Cowboy Bebop, Altered Carbon, Omniscient, 3% and Ad Vitam have all hit streaming services. Even in music, cyberpunk's influence is clear: videos for pop hits like Lil Nas X's Panini and Doja Cat's Need to Know place their stars in murky alleyways and seedy nightclubs, as flying cars and holograms drift overhead. The future is here – and it looks just like the 1980s.

与此同时,流媒体近年播放的赛博朋克电视剧,如《银翼杀手:黑莲花》(Blade Runner: Black Lotus)、《星际牛仔》(Cowboy Bebop)、《副本》(Altered Carbon)、《全知全能》(Omniscient)、3%,及《维生素》(Ad Vitam)等也受到热捧。即使在音乐领域,赛博朋克的影响也显而易。像Lil Nas X的《帕尼尼》(Panini)和Doja Cat的Need to Know等流行歌曲的视频,可见明星们在阴暗的小巷和破旧的夜总会中穿梭,头顶上漂浮着飞行的汽车和全息图。未来就在眼前,但看起来却像上世纪80年代。

What is fuelling our cyberpunk obsession? Perhaps our society is now so similar to those portrayed in the genre that we've become transfixed gazing at our own reflection, making works of cyberpunk feel less like science fiction and more like a crystal ball. Curiously, we're now living in exactly the era that many of cyberpunk's original creators were looking towards. Blade Runner and Akira are both set in 2019. Cyberpunk 2020 is set in 2020. Johnny Mnemonic, the 1981 William Gibson short story and later 1995 film (again starring the face of cyberpunk Keanu Reeves), is set in 2021. Our skies remain largely free of flying cars, and cyborgs have yet to integrate into society. But in many other ways cyberpunk, its ideas and its inventions are more real now than ever.

是什么让我们对赛博朋克科幻痴迷不已?或许是因为我们现身处的社会与赛博朋克所描绘的社会太过相似,我们目瞪口呆地发现,面对赛博朋克作品就如同看到我们自身的投影一样。赛博朋克的作品似乎不是科幻,而是一个可预告人类命运的水晶球。最令人啧啧称奇的是,我们现在生活的年代正是许多初期赛博朋克作品所设定的故事发生年代。比如《银翼杀手》和《阿基拉》的故事发生在2019年。《赛博朋克2020》设定的时代是2020年。吉布森 1981年发表的短篇小说《捍卫机密》(Johnny Mnemonic),后改编成电影在1995年上映,并再次由赛博朋克的面孔基努·里维斯主演,其故事背景设定于2021年。虽然今天我们还没有大量飞行车穿梭翱翔于天空,半机械仿生人还没有进入社会与我们共生作伴,但在许多方面,赛博朋克的设想和发明已不是科幻而是真实。

Long before they entered mainstream public consciousness, ideas like cyberspace, augmented reality, megacorps, transhumanism and – 2021 buzz-concept – the metaverse were fictional inventions in cyberpunk texts.

今天已进入主流大众意识的诸多概念,比如网络空间、增强现实、超级企业、超人主义和2021年开始流行的元宇宙等,都是很早就出现在赛博朋克文本中的虚构发明。

The concepts that took over the world

虚拟空间元宇宙

Gibson coined the word "cyberspace" in Burning Chrome, before popularising the term with 1984 novel Neuromancer, a cult hit in which hacker Henry Dorsett Case takes on a shady mission in a virtual reality dataspace called the matrix. "A consensual hallucination experienced daily by billions of legitimate operators," is how Gibson describes it in an often-quoted passage that many see as having prefaced the World Wide Web. Gibson also popularised the term "megacorp", referring to a conglomerate with monopolistic power over numerous markets, so vast that its influence over society eclipses that of any government.

吉布森在《燃烧的铬》中创造了“网络空间”(cyberspace)这个单词,之后他1984年出版的赛博朋克风格名著《神经漫游者》(Neuromancer)使这个词流行开来。在他这部著名小说中,主角黑客亨利·多塞特·凯斯(Henry Dorsett Case)在一个名为“矩阵”的虚拟现实数据空间中执行秘密任务。吉布森有一段经常被引用的话如此描述网络空间,“数十亿合法操作者每天体验着一种有共识的虚幻现实。”许多人认为这段话就是万维网的序言。吉布森还推广了“超级企业”(megacorp)一词,这是指垄断众多市场,对社会的影响力甚至压过政府的巨大企业集团。

Virtual-reality headsets, as seen in The Matrix, Neuromancer, Johnny Mnemonic and many other works of cyberpunk, have become especially popular during the pandemic, allowing people to attend gigs, festivals, exercise classes, Black Lives Matter protests and even surgical training without leaving their homes. Augmented reality, traceable as far back as Philip K Dick's 1956 short story The Minority Report, and running through cyberpunk works from Neuromancer to Paul Verhoeven's 1987 movie RoboCop, is one of the fastest growing technologies in the world, with the approaching mainstream arrival of AR glasses and AR contact lenses.

在《黑客帝国》、《神经漫游者》、《捍卫机密》和其他赛博朋克作品中出现的虚拟现实头戴式装置于这次新冠病毒大流行的疫情期间特别流行,用此技术大家可以足不出户参加音乐会、节日庆典、健身课程、Black Lives Matter抗议活动,甚至野外训练。增强现实技术(augmented reality,缩写为AR)的概念最早出现在菲利普•K•迪克1956年的短篇小说《关键报告》(The Minority Report),然后为多部赛博朋克作品,比如《神经漫游者》和保罗·范霍文(Paul Verhoeven)1987年的电影《机器战警》(RoboCop)所采用。现在增强现实技术是世界上发展最快的科技之一,接近主流运用的有基于“增强现实”技术的AR眼镜和AR隐形眼镜。

The principle of deepfakes – digitally altering a person's identity to deceive a viewer – can be seen in The Running Man, the 1987 cyberpunk film (set in 2017) where a TV corporation uses "digital matte tracking" to frame Arnold Schwarzenegger's rogue army man for crimes he didn't commit. Cryptocurrency, meanwhile, was prefaced in Neal Stephenson's 1999 novel Cryptonomicon (and Stephenson has even been wryly suggested as the real person behind Satoshi Nakamoto, the pseudonymous inventor of Bitcoin).

深度仿冒(deepfake)的原理是用电脑技术改变某人的身份以欺骗视众。1987年发行的塞博朋克电影《过关斩将》(The Running Man)即用了此概念。故事背景设定发生在2017年,讲一家电视公司使用“数字哑光跟踪”技术陷害阿诺·施瓦辛格(Arnold Schwarzenegger)饰演的一位粗旷军人,指控他犯下的罪行是无中生有。而加密货币(Cryptocurrency)的概念也是首先出现在赛博朋克作品中。斯蒂芬森1999年出版的小说《编码宝典》( Cryptonomicon )中就提到了加密货币,有人甚至讽刺斯蒂芬森是比特币的身份不明发明者中本聪(Satoshi Nakamoto)的真实身份。

But what if, as speculative author Jack Womack writes in the afterword of Neuromancer's 2000 US reprint, "the act of writing it down, in fact, brought it about?" Many have credited Gibson's work as not only predicting cyberspace, but also influencing its development, "creating an iconography for the internet age," as one journalist put it.

但要是正如推想小说作家杰克·沃马克(Jack Womack)为2000年美国版《神经漫游者》所写的后记之言,“是否书写某事的行为实际上会促成某事的发生?”许多人认为吉布森的作品不仅预测了网络空间,而且影响了网络空间的发展,正如一位记者所说,“他为互联网时代创作了一幅肖像”。

John Hanke, technologist and former director of Google's Geo production division, has cited Earth, a fictional software in Snow Crash that allows characters to view the planet through a precise virtual replica, as the inspiration for Earth Viewer, a 2001 invention that eventually became Google Earth. Google cofounder Sergey Brin is another fan of Snow Crash. In a recent episode of Wired's podcast Geek's Guide to the Galaxy, host David Barr Kirtley says he began making a list of Silicon Valley inventors and entrepreneurs who have cited Snow Crash as an influence, but "just kind of stopped at a certain point, because it was basically everyone".

技术专家、谷歌地理产品部门(Google's Geo)前主管约翰·汉克(John Hanke)指出,赛博朋克小说《雪崩》提到一个可让小说中人物通过精确的虚拟复制品从空中俯视大地的虚构软件“地球”,这成为谷歌2001年推出"Earth Viewer"的灵感来源,后来这成为谷歌地球(Google Earth)。谷歌的联合创始人谢尔盖·布林(Sergey Brin)也是小说《雪崩》的粉丝。《连线》杂志(Wired)线上版的科幻播客《极客银河指南》(Geek's Guide to the Galaxy)主持人戴维·巴尔·科特利(David Barr Kirtley)在最近一期节目中说,他开始草拟一份声称自己曾受过《雪崩》影响的硅谷发明家和企业家的名单,“但到某个时候就停了下来,因为发现基本上所有人都受其影响”。

At the core of the novel is the metaverse, a fully immersive, 3D, virtual – which is to say pretend, unreal, not actually there – reality in which humans can coexist and interact, just like the Matrix in The Matrix. The metaverse has started to feel very real in recent months though, after Facebook announced plans to build their own. Mark Zuckerberg outlined his vision of "an embodied internet where you're in the experience, not just looking at it", while also revealing that he'd even renamed Facebook's parent company Meta. "You're gonna be able to do almost anything you can imagine: get together with friends and family, work, learn, play, shop, create," added Zuckerberg, declaring that the metaverse would be Facebook's – sorry, Meta's – top priority henceforth. Facebook's metaverse announcement has been followed by similar statements of intent from Disney and Microsoft, while more niche metaverses like virtual-reality platform Decentraland are already popular among dedicated online communities.

这部小说的核心是元宇宙(metaverse),一种完全沉浸式的3D虚拟世界,即是一个假装、虚幻和不真实的世界,但又是人类可以共存和互动的现实世界,就像《黑客帝国》中的矩阵一样。最近几个月,在Facebook宣布计划建立自己的元宇宙后,这种三维超感空间开始让人感觉是非常真实的存在。脸书创始人马克·扎克伯格(Mark Zuckerberg)概述了他的元宇宙愿景是“一个融入式的互联网,让你置身其中,而不仅仅是观看”。他同时还透露,他甚至已将Facebook的母公司重新命名为Meta。扎克伯格补充道,“在元宇宙,你可以做任何你能想到的事情,比如与朋友和家人在一起,工作,学习,娱乐,购物,创造。”他还宣布建立元宇宙将是Facebook(抱歉,应该是Meta)今后的首要任务。继Facebook的元宇宙声明之后,迪士尼和微软也发表了类似的意向声明,而更小众的元宇宙,如虚拟现实平台Decentraland,已经在专门的在线社区中流行起来。

"I have nothing to do with anything that FB is up to involving the metaverse," Stephenson tweeted in October. He may not mean to. But according to Facebook data scientist Dean Eckles, Zuckerberg once made Snow Crash compulsory reading for all his product managers at the company. Like the one in Stephenson's novel, Zuckerberg's metaverse will be populated by avatars (a term which Snow Crash also brought into Western consciousness) representing real people, who can build virtual homes, buy artificial items, converse with others and – crucially, according to Zuckerberg – make you feel like you're really there. Also as in Snow Crash, Meta's virtual world will be accessible using specially designed goggles, as well as on existing platforms like phones and computers.

斯蒂芬森10月在推特上写道:“我与Facebook想要涉及元宇宙的任何事情无关。”他可能不是有意要撇清。但根据Facebook数据科学家迪恩·埃克尔斯(Dean Eckles)的说法,扎克伯格曾将《雪崩》列为公司所有产品经理的必读之书。如斯蒂芬森小说的描述,扎克伯格的元宇宙居民将是代表真实人类的虚拟化身人阿凡达(Avatars,这也是《雪崩》引入西方文化的一个术语),他们能建造虚拟房屋,购买人造物品,与人交谈,而最关重要的是如扎克伯格所说,能让你感觉是真的置身于这个虚拟世界中。与《雪崩》一样,元宇宙的虚拟世界也可以通过特别设计的护目镜以及手机和电脑等现有平台进入。

Are cyberpunk fans missing the point?

赛博朋克的粉丝会错意了吗?

For all the tech giants' embrace of the metaverse, many have pointed out that Snow Crash depicts a dystopia, not a blueprint for a better world. "The book is kind of dystopian and cautionary in a number of ways," agrees Stephenson. "So trying to implement technology that is described in such a book might not be sending the message you think you're sending."

尽管所有科技巨头都欣然接受了元宇宙这种虚空间概念,但许多人指出,《雪崩》描绘的其实是一个反乌托邦世界,而不是一个美好世界的蓝图。斯蒂芬森也表示赞同。他说,“这本书在很多方面都有点反乌托邦和警世之意。因此,要想把这本书中描述的技术付诸实现,可能不会传递出你想要传递的信息。”

However, there is a concern that those who are appropriating ideas or aesthetics from cyberpunk may be missing the point. William Gibson recently admitted that he has deliberately self-censored his work, deciding not to include certain ideas in his books, as he was afraid that someone might try to copy them.

然而,有人担心那些盗用赛博朋克思想或美学的人可能没有抓住其核心概念。吉布森最近承认,他故意对自己的作品自我审查,决定在书中不包含某些想法,因为担心有人会试图复制。

Where does the genre go from here?

赛博朋克何去何从?

Yet even though most cyberpunk stories culminate in victories for their heroes, not many end with a happy planet. "Nobody has yet imagined a way out of the typical cyberpunk dystopia ... which is surely a symptom of a creative block," Paul Walker-Emig noted in a 2018 article for the Guardian critiquing the genre. For him, he wrote, modern works of the genre like Cyberpunk 2077 and Altered Carbon had done little other than employ "cool cyberpunk symbols" without ever challenging the status quo. He suggested instead that cyberpunk should update to offer a utopian image of the future, guiding us towards a better life.

尽管大多数赛博朋克的故事都以英雄战胜为高潮,但没有多少赛博朋克科幻以我们地球家园最后成为人间乐园为结局。作家保罗·沃克-埃米格(Paul Walker-Emig)在2018年为《卫报》撰写的一篇文章中批评赛博朋克说,“迄今还没有人想到走出典型的赛博朋克反乌托邦的方法……这肯定是一种创意障碍症状。”对埃米格而言,《赛博朋克2077》和电视剧《改变的碳》这样的现代赛博朋克作品除了采用“酷酷的赛博朋克符号”之外,几乎毫无新意,也从未挑战过现状。相反,他建议赛博朋克应该升级更新,提供一个未来的乌托邦愿景,引导我们人类创造更美好的生活。

Stephenson's new novel Termination Shock, published in October, certainly toys with a solution to one of the world's most pressing concerns. In an unspecified year in the near future, when climate change has wrought havoc on the planet, one character purports to cool down the planet by firing sulphur into the air and reflecting sunlight back into space. But the results are less than promising.

斯蒂芬森2021年10月出版的新小说《终结冲击》(Termination Shock),无疑为当今世界最紧迫的危机提供了一个解决方案。在这部小说中,不远将来的某一年,气候变化在地球造成大灾难,人类生死存亡之际,一位救世英雄向大气喷射硫磺,将阳光反射回太空来冷却地球。但结果并不理想。

A flick through the cyberpunk literature from the past decade offers a similar sense of doom. Authors imagine worlds where people escape the hell of reality into a virtual realm (Ready Player One), entire towns are ravaged by electronic trash (Waste Tide), global democracy is powered by monopolistic search-engine corporations (Infomocracy), humans are addicted to cybernetic implants (The Body Scout) and developing countries are exploited for their sustainable energy (Noor). Familiar cyberpunk tropes – holograms, megacorps, rebellious subcultures – recur. Optimism remains largely absent.

回溯过去十年的赛博朋克文学作品,会发现同样的末日情景。赛博朋克作家想象的未来世界,有人们逃离地狱般的现实,进入虚拟世界,如电影《头号玩家》(Ready Player One),有一座座城市完全被电子垃圾所摧毁(中国作家陈楸帆的小说《荒潮》),有全球民主政治被垄断的搜索引擎公司所掌控,如《信息管治》(Infomocracy),也有人类沉迷于机械有机体植入,如《机械侦探》(The Body Scout),而发展中国家则被开发用于可持续能源,如《努尔》(Noor)。赛博朋克黑科幻为人所熟悉的元素,如全息图、巨型企业集团、叛逆的亚文化等不断反复出现。而对人类未来,仍然是悲观居多,乐观无从谈起。

However bleak it may be, cyberpunk's popularity looks set to continue. The latest issue of CYBR, which imagines the world in 2070, gives readers the choice of two covers, a dystopian one, showing a murky, polluted world, and a sunny, colourful, utopian one. "It's our climate-change issue," says the editor. "The choice is ours, right? In 50 years time, what will the world look like? So the idea of doing two covers is you can choose what future you want." Joseph says the dystopian cover is set in a cyberpunk future, while the utopian one is solarpunk – a recently coined term that imagines a world where technology has helped humans overcome issues like climate change. "Ironically, the dystopian cover is selling at twice the rate as the utopian cover. I think people find it cooler."

不管赛博朋克的前景多么黯淡,其流行势头似乎还会持续下去。最新一期的CYBR想象2070年的未来世界,给读者两种封面选择,一种是反乌托邦的,展示了一个黑暗污染的世界,另一种是阳光明媚、色彩斑斓的乌托邦世界。CYBR编辑约瑟夫说,“这是我们面临的气候变化挑战,选择权在我们,对吧?50年后,世界将会是什么样子?所以本刊采用双封面的设想,就是让你选择你想要的未来。”约瑟夫说,反乌托邦的封面是以赛博朋克设想的未来为背景,而乌托邦的封面则是太阳朋克(solarpunk)设计。solarpunk是一个新造的英文合成词,是想象科技能帮助人类克服气候变化等问题,为人类带来更美好未来的概念。他说,“颇为讽刺的是,杂志反乌托邦封面的销量卖得更好,是乌托邦(太阳朋克)封面的两倍。我觉得大家认为前者要更酷一些。”

The first Matrix film included a biting critique of our fascination with dystopia. Agent Smith tells us the original simulation that humans were placed in was a paradise, designed to keep everyone happy. But "it was a disaster," he says, explaining that the humans couldn't accept the program and kept trying to wake up from it. He goes on: "I believe that as a species human beings define their reality through misery and suffering."

至于我们对反乌托邦的迷恋,《黑客帝国》第一部其实有尖锐的批判。特工史密斯告诉我们,最初模拟世界是将人类安置在一个天堂,让人人都能快乐生活。他解释说,结果“是一场灾难”,人类无法接受这个程序,并不断试图从天堂中清醒过来。他接着说,“我相信,人类这个物种,是通过悲惨和苦难来定义他们的现实。”

Considering their influence, it's possible cyberpunk works like The Matrix not only predicted a dystopian future, but also enticed us towards one. If Resurrections is to succeed, to give us anything we haven't already had from the past 40 years of cyberpunk, perhaps it can suggest a new direction for humanity, an image of a world where humans work alongside machines to escape our impending doom. Or maybe it will simply offer us an escape from reality. As Morpheus says in the original film: "Fate, it seems, is not without a sense of irony."

《黑客帝国》这样的赛博朋克作品对我们影响力非常巨大,因此可能不仅只是为人类预言了一个反乌托邦的未来,而且还可能诱使我们人类走向一个反乌托邦的前景。如果第四部《矩阵回归》成功,给我们提供了过去40年赛博朋克所没有的新东西,也许可以为人类提供一个新的方向,人类和机器能够联手合作逃离即将到来的毁灭命运。或者只是给我们提供一个逃离现实的机会。正如莫斐斯在第一部电影中所说:“命运似乎并非没有讽刺意味。”

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在安徽南部的大山深处,隐匿着这样一个好地方:那里有着华东地区最后一片原始森林;那里群山连绵、峰峦叠翠、云雾缭绕,人称现实版的"世外桃源",皖南“小九寨”;那里不像黄山、九华山那样名满天下,游客也没那么多,因此保持了一份难得的清静与天然。这就是牯牛降景区。

牯牛降景区位于安徽省池州市石台县与黄山市祁门县交界处,景区内有着安徽南部三大高山(黄山、清凉峰、牯牛降)之一的牯牛降。牯牛降景区距石台县城22公里,交通非常便捷。

牯牛降东倚黄山、西接庐山、北邻九华,因地处黄山余脉,又名为“西黄山”,以雄、奇、险、秀著称,山岳风光秀美绮丽。境内有36大峰、72小峰,36大岔、72小岔。《江南通志》记载,黄山有三十六垣,与歙之黄山相峙,其最高者古牛岗可望匡庐。可见,牯牛降在古代就小有名气。

牯牛降得名源于老子。相传,老子曾骑一头大青牛传授教义,途经此地。为降服一只名为鬿雀的怪鸟,青牛化而为石,因山形酷似一头牯牛从天而降,故名。

那么,牯牛降又是如何形成的呢?据地质学家研究发现,牯牛降约在8.5亿年前的雪峰造山运动中,使其主体抬起,结束海侵历史,在距今约2亿年逐步形成的中生代印支运动中,使牯牛降的北部也抬起,与其主体融为一体,并有花岗闪长岩体侵入。后又经燕山运动、喜马拉雅山运动,成为皖南一座壮丽的大山。

牯牛降总面积280平方公里,划入地质公园面积110平方公里,大部分景区尚未开发,非常原生态。牯牛降有着主峰景区、灵山景区、双龙谷景区、龙门景区、观音堂景区等五大景区。其中前四个皆位于石台县境内,观音堂景区位于祁门县境内。

一踏进牯牛降,迎面扑来的清爽空气让我们惊喜不已。牯牛降远离城市,让人萌生一种“山中方一日,世间已千年”的感觉。这里的空气通透得让人恍入仙境,流连忘返,不忍移步,不自觉的让身体的每一个细胞去感受牯牛降空气的亲吻。

牯牛降深谷幽溪众多,各种树木组成的原始森林,葛藤攀绕,虬枝兀现,万木向天竞自由。于是在林间小径里小心翼翼地穿行着。景区内有着曲折层叠、落差不一的瀑布,以及遍布河谷的奇石,让人目不暇接、流连忘返。

牯牛降气候温暖适宜,阳光柔和,负离子含量每立方厘米超8万个,是个名副其实的天然大氧吧。

进入景区,让人神清气爽。久居城市的我们,在这样的原始森林里,仿佛羁绊笼中的鸟儿飞还大自然,无比自由和惬意。于是闭上双眼,在大氧吧里畅快地呼吸。大山里的空气甜润润的,简直甜到了心坎里。

牯牛降山高林密,保存着较为完整的天然森林植被,是我国东部中亚热带常绿阔叶林带的重要典型地区之一,是“华东最后一片原始森林”。

在牯牛降,曾发现大量曾经生活在距今约7000万至200万以前的第三纪和第四纪早期的古老动植物种类。

在牯牛降,据说这里曾发现过第三纪以前的孑遗树种杉木、红豆杉、三尖杉等,鹅掌楸、永瓣藤、枫香、马尾松、山苍子、望春花、香樟、甜槠、青冈等名贵树木随处可见,林中弥漫着树木散发出的清香味。因此,牯牛降又被誉为“华东地区动植物基因库”、“绿色自然博物馆”。

据不完全统计,牯牛降有各类植物230科、726属、1348种,其中有国家重点保护的植物13种、动物29种。其间不乏梅花鹿、苏门羚(土四不象)、黑麂、云豹、短尾猴、猕猴、小灵猫、水獭、白鹇、白劲长尾雉、鸳鸯、猫头鹰等国家重点保护动物。

牯牛降主峰牯牛大岗,位于石台县大演乡新农村严家组辖内,海拔1727.6米,相对高差达1694米,为安徽省南部第三大高峰,尚未开发开放,有“未开拓的黄山”之称。

在数千年的时间里,牯牛降人迹罕至,鲜有人造访,一直保持着最原始的姿态,连绵大山中块砖片瓦难寻。为数不多的人文景观就是坐落在山脚下的严家古村。

在上个世纪以前,严家古村一直隐居在深山中,交通闭塞几乎与世隔绝,当地的村民也一直过着日出而作,日落而息的生活。也正因为如此,严家村至今还居住着东汉著名隐士严子陵的后裔,村子里典型的徽州民居古建筑保存完好,村中还有老磨坊、古祠堂等。

在牯牛降的日子里,时间都会变得悠闲、轻松而又漫长。口渴时,喝一杯村民从山上采摘的茶叶润舌;累时,便端坐在峭壁上的观景亭中,静静享受着从大山深处穿行百里的清凉山风。

这个五一,不凡带上亲朋好友,一起来皖南秘境牯牛降享受美好的假期吧!

文/图 纳兰小鱼

双语热点:五种简单的方式,让你保持大脑健康******

大脑是你体内的“超级英雄”,它可以同时处理多项任务:协调动作,解决问题,存储记忆,等等。然而随着年龄的增长,出现记忆丧失事常有的事。在这篇文章里,作者从科学的角度出发,介绍了五种简单易养成的、让大脑保持健康的好习惯。

5 Simple Ways to Keep Your Brain Healthy

Your brain is one of the many superheroes in your body. It’s responsible for coordinating your movements, problem-solving, storing your memories, and a lot more.

大脑是我们体内众多的超级英雄之一。它负责协调动作、解决问题、存储记忆等等。

Yet, most people take their brain health for granted until they start recognizing a change in their memory or other cognitive functions.

然而,大多数人认为他们的大脑理所当然是健康的,直到他们开始意识到他们的记忆力或其他认知功能发生了变化。

The bad news is, as we age, facing some memory loss is normal.

一个坏消息是,随着年龄的增长,出现记忆丧失事常有的事。

The good news, however, is that you can influence your brain health through simple steps at any age. That’s mostly because our brain is able to produce new brain cells beyond childhood.

但好消息是,我们可以在任何年龄通过一些简单的步骤保持大脑的健康。大脑可以不断产生新的脑细胞,使维持其健康成为可能。

In her popular Ted talk, neuroscientist Sandrine Thuret describes how the process of neurogenesis helps us grow new brain cells while also improving our mood and memory.

神经科学家桑德琳·图雷特 (Sandrine Thuret) 在她的Ted演讲中描述了神经协助培养新的脑细胞,同时帮助人类改善情绪和记忆力的过程。

According to psychiatrist and brain disorder specialist Daniel Amen, you have a 50% risk of being diagnosed with Alzheimer's or another form of dementia by the age of 85.

根据精神病学家和脑部疾病专家丹尼尔·阿门 (Daniel Amen) 的说法,一个人在85岁时被查出患有阿兹海默症或其他形式痴呆症的可能性高达50%。

To avoid those risks and make the most of your life, you better take care of your brain before facing problems.

为避免这种情况的发生,我们应该尽早采取下列措施:

Regular movement

规律的运动习惯

Regular movement isn’t only good for your heart (and waistline); it’s also inevitable for a healthy brain.

经常运动不仅对心脏和体重有帮助,还可以帮助维持大脑健康。

Even 30 minutes of aerobic exercise such as walking, swimming, or cycling, five times per week can help to keep your brain sharp.

即使每周只进行5次30分钟的有氧运动(如步行、游泳或者骑自行车),也有助于保持大脑的敏锐。

This might not sound like a big challenge, but for most people, it is.

这听起来很简单,但是对于大部分人来说,这无疑是个挑战。

With almost 40% of the global adult population being overweight or even obese, it’s no wonder that so many people face problems with their memory and concentration levels.

全球有将近40%的成年人超重甚至肥胖,难怪有不少人有记忆力和注意力方面的困扰。

We all want to live long and happy lives, yet, we struggle to take care of our biggest asset: Our body.

我们都想过上幸福美满的生活,然而我们却很难照顾我们最大的资产——身体。

Research proves that exercising can increase the size of our hippocampus, which is the area of your brain responsible for learning, memory, mood, and emotions.

研究证明,锻炼可以增加海马体的大小——海马体是大脑中负责学习、记忆、处理情绪的区域。

If you’re used to spending the vast majority of your time glued to a chair, adding some movement to your daily life might first sound challenging. But if you think of it as a free and easy way to invest in your (brain) health, getting up and going on a 30-minute walk should be a no-brainer.

如果你大部分时间都坐在椅子上,那么在日常生活中增加一些运动听起来可能具有挑战性。但是,如果你可以将运动视为维护大脑健康的一种免费且简单的投资,那么起床并步行 30 分钟应该是不费吹灰之力的。

When You Stop Learning, Your Brain Starts Dying

当你停止学习时,你的大脑就开始走向死亡

The rule is simple: If you don’t use it, you’ll lose it.

关于大脑有这样一条规则:如果你不使用它,你就会“失去”它。

Most people don’t have a bad memory because they’re old. They have a bad memory because they have bad habits, including spending all their days similarly.

很多人记性不好,不是因为他们年纪大,而是因为他们有着不良的习惯,比如每天都用一成不变的方式度过。

To keep your brain healthy, you need to stimulate it to break free from your habitual way of thinking. Instead, you want to challenge yourself and develop new brain pathways by trying new activities.

为保持大脑健康,你必须不断给它新的刺激,使之摆脱习惯性的思维方式。相反,你要通过尝试新活动来挑战自己并开发新的大脑通路。

This could include learning new skills, such as playing an instrument or learning a new language. But it could also involve traveling to new places, completing a jigsaw puzzle, or engaging in other mentally challenging activities.

这种刺激包括学习新技能,如一门乐器或者一门语言;也包括去新的地方旅行,完成一个拼图游戏,或者从事其他具有挑战性的活动。

Keeping your brain healthy isn’t about doing crazy things. It’s more about trying something new and stepping slightly out of your comfort zone.

保持大脑健康并不意味着做疯狂的事,而是尝试新事物,稍微走出舒适圈。

Magic Happens When You Allow Yourself to *Dream* a Little More

良好的睡眠

According to research, 1 in 3 adults don’t get enough sleep.

有研究显示,三分之一的成年人面临睡眠不足的问题。

While motivational speakers are often telling people to sleep less, the truth is that a lack of sleep only turns you into an ineffective hustler who’ll most likely fail to achieve his goals.

虽然励志演讲者经常告诉人们少睡,但事实是,睡眠不足只会让你变成一个效率低下的傻子,无法实现自己的目标.

Sleeping less than seven hours per day lowers your blood flow and impairs your cognitive abilities.

在每天睡眠不足7小时的情况下,血流速度会降低,认知能力也会被损害。

When you sleep, you allow your brain to rest and heal. That’s when you take a pause from the constant information overflow and process everything you learned and experienced throughout the day.

当你睡觉时,大脑也得到了休息和恢复。这期间,大脑从持续不断的信息中抽离出来,处理它这一天学到的一切。

However, brain health isn’t only about how much you sleep. It’s also about the quality of your sleep.

大脑的健康不仅和睡眠时间有关,还和睡眠质量有关。

Some easy ways to get a good night’s sleep are:

获得良好睡眠的简单方法包括:

• Reducing blue light exposure through screens at least an hour before going to bed.

   睡前一小时尽量不要暴露在蓝光下。

• Avoiding excessive workouts or big meals late in the evening.

   避免在深夜过度锻炼或者暴饮暴食。

• Sticking to a nighttime routine and going to bed at the same time every day.

   坚持同一作息,每天在同一时间睡觉。

This Is Easy

人际关系

Another simple yet increasingly underrated way to keep our brains healthy is to socialize and stay connected to our loved ones.

保持大脑健康的另一种方法是保持社交,与我们所爱的人保持联系。这种方法非常简单,但却越来越被无视。

Investing in your relationships doesn’t only feel good. It’s also healthy for your brain.

将时间和精力倾注在人际关系上不仅会让你在情绪上感觉良好,还有助于保持大脑健康。

Good friendships can lead to less anxiety and worrying, which are both toxins for our brains.

良好的友谊可以减少焦虑和担忧,这些负面情绪对我们的大脑来说都是毒素。

Socializing and surrounding yourself with people (preferably those you actually like) is particularly relevant when you age.

当你开始变老,与人(尤其是自己真正喜欢的人)交往、与自己相处就显得尤为重要。

Research even proves that those who are happy in their relationships and avoid being lonely reduce their risk of cognitive decline.

研究证明,那些越能在人际关系中得到快乐、避免孤独的人,其认知能力下降的风险也就越低。

Forming and maintaining new friendships isn’t always easy, but what you can always do is volunteering for a good cause, joining social clubs, or signing up for local exercise classes.

建立和维持新的友谊并不总是那么容易,但机会总是有的,你可以成为一名志愿者,加入社交俱乐部,或者报名参加健身课程。

These are all win-win investments that’ll help you live a happier, healthier, and probably also longer life while making an impact.

这是一种双赢的投资,它将帮助你过上更快乐、更健康、同时也更长寿的生活。

Don’t Ignore the Obvious Stuff

不要忽视最明显的生活窍门

You can literally fuel your brain through the food you eat. Yet most people do the contrary and fill their bodies with transfats, toxins, and high sugar foods, which accelerate memory loss.

你真的可以通过食物为你的大脑提供能量。然而目前来看,大多数人还是会用反式脂肪、毒素和高糖食物填满肠胃,进而加速记忆的丧失。

Even though our brains only weigh 2–3 kilos, they suck up to 20–30% of the energy we gain from food. That’s why fueling your brain with the right ingredients matters so much.

尽管我们的大脑只有2-3公斤重,但是它却吸收了我们从食物中获取的20%-30%的能量。这就是为大脑选择健康食物如此重要的原因。

Some easy ways to consume brain foods are increasing your intake of Omega 3 and 6, found in nuts and seeds.

食用健脑食物的一个简单方法是增加坚果和种子这些富含Omega 3 和 Omega 6的食物的摄入量。

Coconut and olive oil are great alternatives to keep your brain sharp as well.

椰子油和橄榄油也是保持大脑敏锐的绝佳替代品。

And the easiest way to keep your brain healthy is by consuming lots of foods that are high in antioxidants, such as berries, turmeric, dark chocolate, and ginger.

保持大脑健康最简单的方法就是食用大量富含抗氧化剂的食物,如浆果,黑巧克力和生姜。

Another no-brainer to keep your brain sharp is drinking enough water.

另一个简单方法是饮用足够的水。

It’s no wonder you’re feeling sluggish and struggling to focus if you’re ignoring your need for at least 2.5 liters of water per day.

如果你忽略了每天至少饮用2.5升水的需求,那么你很可能因此感到迟钝,难以集中注意力。

Apart from eating well and drinking enough water, your breath can also influence your brain health.

除了吃健脑食物,饮用足够多的水,你的呼吸也会在某种程度上影响你的大脑健康。

Research proves that the way we breathe shapes our emotional states. Slow, controlled, and deep breathing can help you calm down and feel better.

研究证明,我们呼吸的方式会影响我们的情绪:缓慢、有控制的深呼吸可以帮助你平静下来。

Final thoughts

最后一点思考

In a nutshell, keeping your brain healthy is mostly about using it to minimize certain risks that stem from an unhealthy lifestyle.

简而言之,保持大脑健康的方法就是尽量减少不健康的生活方式带来的某些风险。

You are in charge of your brain health. Going on short walks, trying new things, sleeping a little more, and spending time with your loved ones are no magic pills. Yet, they can help you stay happy and healthy.

你要对自己的大脑健康负责。散步,尝试新事物,保证睡眠,和亲人共度时光……这些不是灵丹妙药,然而却能帮你保持快乐和健康。

If you combine those fun activities with the right diet, proper hydration, and avoid toxins through alcohol, nicotine, and highly processed foods, you’ll be on the best way to age with a healthy body and mind.

如果你将这些有趣的活动和正确的饮食习惯相结合,并且避免过度饮酒,摄入尼古丁或者高糖食物,那么你就走上了延缓大脑衰老的最佳途径。

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1.武警新疆总队某机动支队特战一中队官兵牢记领袖嘱托锻造尖兵

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4.北京世纪坛医院急诊急救综合大楼试运营

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